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Hu Y. Java Games Design Patterns: Learning Programming design patterns through games

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Hu Y. Java Games Design Patterns: Learning Programming design patterns through games
VereJava, 2020. — 267 p. — ISBN: 9798648125384.
Java Games Design Patterns tackles that exact problem.You will learn how to write a robust game, how to organize your entities code, and take advantage of Design Patterns to improve your code to reuse.
The book itself is divided into two main parts. The first part covers the theoretical aspects of describing games and defining the design pattern principle to develop the game. The second part includes the actual patterns divided into chapters based on the aspect of game they cover.
This book explain the concept and real practice examples in games, you will learn easy and fun.
Template Pattern Principle
Template Pattern Game
Singleton Pattern Principle
Singleton Pattern Game
Flyweight Pattern Principle
Flyweight Pattern Game
Builder Pattern Principle
Builder Pattern Game
Command Pattern Principle
Command Pattern Game
Factory Pattern Principle
Factory Pattern Game
Strategy Pattern Principle
Strategy Pattern Game
Bridge Pattern Principle
Bridge Pattern Game
Iterator Pattern Principle
Iterator Pattern Game
Decorator Pattern Principle
Decorator Pattern Game
Composite Pattern Principle
Composite Pattern Game
Chain Pattern Game
Observer Pattern Game
Mediator Pattern Principle
Mediator Pattern Game
State Pattern Game
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