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Bertoldi Stefano, Mariotti Samanta (A cura di). The Past as a Digital Playground: Archaeology, Virtual Reality and Video Games

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Bertoldi Stefano, Mariotti Samanta (A cura di). The Past as a Digital Playground: Archaeology, Virtual Reality and Video Games
Archaeopress, 2022. — 123 p.
The Past as Digital Playground: Archaeology, Virtual Reality, and Video Games collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving from the excavation of the medieval site. In recent decades, digital technologies have pervaded every aspect of the production of archaeological knowledge, from data collection to analysis and interpretation, to interaction with the public. The increasing convenience of 3D and interactive technologies has led to a proliferation of digital tools (VR, AR, mobile applications) used to communicate the past in a more engaging way, offering the public an experience that takes place largely outside of the traditional channels. Alongside the experience at Poggibonsi, the book also gathers important contributions originating from other Italian and international case studies in the fields of digital technologies applied to archaeological heritage.
(Re)living Vindolanda: Designing Educational Computer Games for Outdoor Environments – Barbara Birley, Richard Davison, Claire Stocks
Virtual Neapolis. Un’esperienza di visita immersiva in VR per le vie di Napoli – Francesco Gabellone, Maria Chiffi
Virtual tour di Poggio Bonizio: teoria, tecnologia e applicazioni dalla grafica 3d alla VR – Stefano Bertoldi
Designing video games for history classrooms – Juan Hiriart
Archeologia, interazione, gioco: come il digitale ha mutato la disciplina. L’osservatorio di Archeovirtual – Augusto Palombini
Hold the Hut, il progetto di valorizzazione della capanna arcaica di San Chirico Nuovo (Potenza, Basilicata) – Sabrina Mutino, Lucia Colangelo, Michele Scioscia
A video game for the Archaeological Park of Poggibonsi (Italy). Towards new promotional and educational trends: potentials, challenges, and perspectives – Samanta Mariotti
Tavola rotonda moderata da Stefano Bertoldi – Marco Valenti, Nicola Berti, Federico Salzotti, Maurizio Amoroso
La “fine” ed un nuovo inizio: il Metaverso in archeologia – Stefano Bertoldi, Samanta Mariotti
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